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Devlog

Posts tagged “physics”

Every devlog post tagged physics.

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Wreckwing0.15.5 and since: wave defense and the city at nightRelease 0.15.5 and the work since: a wave defense mode, the city at night, a new ship death, an enemy roster, and a wide city that loads in 3.1 s.Release notes · 10 minWreckwingSince 0.15: work in progressWhat has gone into the development build since release 0.15 on October 7, from a freeway and new player ships to recorded sounds. None of it is tagged yet.Release notes · 3 minWreckwingA building that falls on the ship now hurts itA floor falling on a ship took 5% of its health. Damage now follows the weight pressing on the ship, and a collapsing tower flattens it.Dev journal · 3 minWreckwingAn elevated freeway for the wide cityAn elevated freeway that curves out past the city, with cloverleaf ramps you can merge from, built to the numbers real freeways use.Dev journal · 3 minWreckwingPonds, a community pool, and better splashesPark ponds that drain into craters, a community pool, and a splash redraw after the first spray read as steam and paper.Dev journal · 4 minWreckwingTurning rubble eruptions into secondary explosionsRubble piles sometimes threw pieces into the air for no reason. Instead of suppressing the glitch, we turned it into a gas-line explosion.Dev journal · 2 minWreckwingHow tall towers collapseA 160-story tower fell as 41,884 loose pieces, then like it was melting. Secondary blasts and a lean fixed that, and a week later we found three faults.Dev journal · 4 minWreckwingRelease 0.15: city depthPonds, a community pool, trees, parked cars, garages, hotels and an industrial zone fill out the city, and large cities stopped stalling after big blasts.Release notes · 3 minEngineFinding 1.4-second stalls by replaying playLarge cities froze for up to 1.4 s after big blasts. Replaying a logged play session headless reproduced an 836 ms step and led to fixes, one at a time.Postmortem · 4 minWreckwingReleases 0.12 and 0.13: sandbox city and explosionsThe game's sandbox became a seeded 200 m city with billboards and gas stations, and explosions got a staged fireball, a shockwave and debris thrown outward.Release notes · 3 minWreckwingRelease 0.9: pressure testingProgressively heavier scenes found where the engine gives out. Release 0.9 fixed what they found and added new weapons, water, and buildings from photos.Release notes · 3 minEngineCheats we measured, and the ones that didn't helpWhen 25 collapsing offices overran the physics budget, we looked for perceptual cheats. Four helped, four did not, and one is still on trial.Engine note · 4 min