Devlog
Engine note
How a part of Trilithon Engine works, with measurements.
EngineSkipping pixels and tearing down a 4K frameWe took the largest step of a 4K frame apart term by term, then made each pixel skip the small lights that can't reach it, saving 2 ms.Engine note · 3 minEngineMaking a collapse repeat exactlyTwo recordings of one demolition scene fell differently. Sorting the engine's queries fixed it, and a state-digest check now guards every engine change.Engine note · 3 minEngineCheats we measured, and the ones that didn't helpWhen 25 collapsing offices overran the physics budget, we looked for perceptual cheats. Four helped, four did not, and one is still on trial.Engine note · 4 minEngineChoosing the engine's stack, in Low Power ModeNumbered gates decided the engine stack, run with the Mac throttled. Four failed, three were fixed, and our first diagnosis of the slow collapse was wrong.Engine note · 4 minEngineRubble with weight, and rubble that staysWe set two rules on September 29. Fallen rubble loads the floors it lands on, and resting rubble stays where it lies. This is how the engine pays for both.Engine note · 3 min