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Devlog

Posts tagged “balance”

Every devlog post tagged balance.

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WreckwingFinding why the new enemies felt softWreckwing's new enemy roster tested as dangerous as the Ravens and played at a sixth of that. Flight records showed why, and the roster is now five kinds.Dev journal · 4 minWreckwingPitting a dodging test player against eight enemiesWreckwing's enemies were one ship at different strengths. We built eight kinds, balanced them against a test player that dodges, and retuned two after play.Dev journal · 7 minWreckwingEnemies weren't using everything their ships can doEnemy pilots rarely boosted or got on a target's tail. We found three causes, gave them four new moves, and limited how many attack at once.Dev journal · 4 minWreckwingThe muzzle flashed, but the rounds never showed upEvery ship's shots started on its own hull, so many rounds hit the ship that fired them. We fixed that and gave two ships new weapons.Dev journal · 4 minWreckwingA building that falls on the ship now hurts itA floor falling on a ship took 5% of its health. Damage now follows the weight pressing on the ship, and a collapsing tower flattens it.Dev journal · 3 minWreckwingA fast decision model for the enemy pilotsA small trained model picked goals for the enemy pilots. It beat the scripted pilot at first, then settled on one goal. The investigation continues.Dev journal · 4 minWreckwingDoubling ship toughness, and duels that wouldn't endDoubling ship toughness turned most AI duels into draws. The shield was dividing every blow too. Here is what we measured and changed.Dev journal · 2 minWreckwingThe first dogfight playtestOur first night flying the city dogfight produced a list of faults, each with a proposed fix. Shields, a missile lock-on and a juke were built overnight.Dev journal · 3 min