Engines
Our in-house engines
We build our games on two engines of our own, both in Swift and Metal. Neither is offered to other developers. These pages show what each one does.
The two engines

Mac
Trilithon Engine
The studio’s own Swift and Metal engine for Mac, on Jolt Physics, built around fracture, collapse and a deterministic simulation.
See the engine
iOS
Phosphor
The studio’s own 2D engine, aimed at iPhone and iPad: a fixed grid of palette indices, deterministic physics and a CRT presenter on Metal.
See the engine