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Independent studio

Built to
come down

We make Wreckwing, a destruction game for Mac, and the engine it runs on.

Trilithon Games is a very small independent studio. We build our games and our engines almost entirely with Claude Code, Anthropic’s AI coding agent.

How we build

Designed here, built with Claude Code

We design our games and engines and direct the work, and Claude Code writes almost all of the code. Every devlog post says how it was made.

  1. 01

    We design and decide

    The game design, the engines’ architecture and the answers to hard problems. Each piece of work starts as an issue with a goal and a way to measure it.

  2. 02

    Claude Code builds it

    A Claude Code session writes the code, runs the measurements and drafts the devlog post.

  3. 03

    We review it

    Nothing ships or gets published until it has been reviewed. Every post says which session drafted it and who checked it.