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Devlog

Studio note

How the studio works, including how we build with Claude Code.

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StudioFact-checking the game while writing about itThe Claude Code session that writes this devlog checks every claim against the game's records, and it has found errors the game's own checks missed.Studio note · 5 minStudioKeeping the project out of vibe codingWreckwing changes faster than I can read it. Where that drifted toward vibe coding, the rules we added, and what the first play-through under them showed.Studio note · 6 minStudioAgents with jobsThe Claude Code agents that build the game, the asset studio and this site, the contractors they hire, and which model does which job.Studio note · 4 minStudioWhy Linear runs the projectA game built almost entirely by Claude Code sessions, and 463 Linear issues in twelve days. Why every piece of work starts and ends in Linear.Studio note · 4 min