Devlog
Posts tagged “weapons”
Every devlog post tagged weapons.
WreckwingFinding why the new enemies felt softWreckwing's new enemy roster tested as dangerous as the Ravens and played at a sixth of that. Flight records showed why, and the roster is now five kinds.Dev journal · 4 minWreckwingPitting a dodging test player against eight enemiesWreckwing's enemies were one ship at different strengths. We built eight kinds, balanced them against a test player that dodges, and retuned two after play.Dev journal · 7 minWreckwing0.15.5 and since: wave defense and the city at nightRelease 0.15.5 and the work since: a wave defense mode, the city at night, a new ship death, an enemy roster, and a wide city that loads in 3.1 s.Release notes · 10 minWreckwingFive textured ships in the gameThe Skyhammer, Brute, Wasp and a copper Raven join the Sniper as textured ships, with exhaust cones, a visible shield, and damage drawn on the model.Dev journal · 5 minWreckwingThe muzzle flashed, but the rounds never showed upEvery ship's shots started on its own hull, so many rounds hit the ship that fired them. We fixed that and gave two ships new weapons.Dev journal · 4 minWreckwingRelease 0.14: ships and the city dogfightThe first playable dogfight, with a gunship, a computer-flown Raven, shields, locks and damage by part, plus a tight city to fly through and a new look.Release notes · 3 minWreckwingThe first dogfight playtestOur first night flying the city dogfight produced a list of faults, each with a proposed fix. Shields, a missile lock-on and a juke were built overnight.Dev journal · 3 minWreckwingRelease 0.9: pressure testingProgressively heavier scenes found where the engine gives out. Release 0.9 fixed what they found and added new weapons, water, and buildings from photos.Release notes · 3 min