Devlog
Postmortem
A look back at something that didn’t go to plan.
WreckwingEnemies kept hitting walls, so we made turns smarterEnemy pilots kept bumping into buildings. Two fixes made it worse, traces found pilots cutting corners, and a smarter turn cut the bump rate.Postmortem · 4 minWreckwingPilots that fly into walls and sit in alleysScripted enemy pilots hit walls and stalled in narrow streets. A review found a flaw in our first numbers, and the wall problem is still open.Postmortem · 4 minEngineFinding 1.4-second stalls by replaying playLarge cities froze for up to 1.4 s after big blasts. Replaying a logged play session headless reproduced an 836 ms step and led to fixes, one at a time.Postmortem · 4 minStudioWhy we started overThe first attempt at a building-destruction game failed at about six buildings. This is what we scoped for the restart and what carried over.Postmortem · 3 min