Devlog
Posts tagged “tooling”
Every devlog post tagged tooling.
StudioFact-checking the game while writing about itThe Claude Code session that writes this devlog checks every claim against the game's records, and it has found errors the game's own checks missed.Studio note · 5 minWreckwingVisualizing pressure when a fusion core blowsA ship's death in Wreckwing now sends a shockwave over the city and past the camera, and a new check tests every flash against the photosensitivity limit.Dev journal · 5 minStudioKeeping the project out of vibe codingWreckwing changes faster than I can read it. Where that drifted toward vibe coding, the rules we added, and what the first play-through under them showed.Studio note · 6 minStudioAgents with jobsThe Claude Code agents that build the game, the asset studio and this site, the contractors they hire, and which model does which job.Studio note · 4 minWreckwingThe ships: concept art to textured modelsThree ships to fly, the enemies built from them, and how each one goes from concept art to a textured model the game can break apart.Dev journal · 4 minStudioWhy Linear runs the projectA game built almost entirely by Claude Code sessions, and 463 Linear issues in twelve days. Why every piece of work starts and ends in Linear.Studio note · 4 minWreckwingRelease 0.15: city depthPonds, a community pool, trees, parked cars, garages, hotels and an industrial zone fill out the city, and large cities stopped stalling after big blasts.Release notes · 3 minEngineReleases 0.10 and 0.11: an engine and a game shellThe simulation moved out of the viewer into engine modules, then a game bundle got a boot sequence, a title screen, menus, settings and gamepad support.Release notes · 3 minEngineMaking a collapse repeat exactlyTwo recordings of one demolition scene fell differently. Sorting the engine's queries fixed it, and a state-digest check now guards every engine change.Engine note · 3 minStudioWhy we started overThe first attempt at a building-destruction game failed at about six buildings. This is what we scoped for the restart and what carried over.Postmortem · 3 min