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Devlog

Posts tagged “ai”

Every devlog post tagged ai.

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WreckwingFinding why the new enemies felt softWreckwing's new enemy roster tested as dangerous as the Ravens and played at a sixth of that. Flight records showed why, and the roster is now five kinds.Dev journal · 4 minWreckwingPitting a dodging test player against eight enemiesWreckwing's enemies were one ship at different strengths. We built eight kinds, balanced them against a test player that dodges, and retuned two after play.Dev journal · 7 minWreckwing0.15.5 and since: wave defense and the city at nightRelease 0.15.5 and the work since: a wave defense mode, the city at night, a new ship death, an enemy roster, and a wide city that loads in 3.1 s.Release notes · 10 minWreckwingEnemies kept hitting walls, so we made turns smarterEnemy pilots kept bumping into buildings. Two fixes made it worse, traces found pilots cutting corners, and a smarter turn cut the bump rate.Postmortem · 4 minWreckwingEnemies weren't using everything their ships can doEnemy pilots rarely boosted or got on a target's tail. We found three causes, gave them four new moves, and limited how many attack at once.Dev journal · 4 minWreckwingPilots that fly into walls and sit in alleysScripted enemy pilots hit walls and stalled in narrow streets. A review found a flaw in our first numbers, and the wall problem is still open.Postmortem · 4 minWreckwingSince 0.15: work in progressWhat has gone into the development build since release 0.15 on October 7, from a freeway and new player ships to recorded sounds. None of it is tagged yet.Release notes · 3 minWreckwingA fast decision model for the enemy pilotsA small trained model picked goals for the enemy pilots. It beat the scripted pilot at first, then settled on one goal. The investigation continues.Dev journal · 4 minWreckwingDoubling ship toughness, and duels that wouldn't endDoubling ship toughness turned most AI duels into draws. The shield was dividing every blow too. Here is what we measured and changed.Dev journal · 2 minWreckwingAn elevated freeway for the wide cityAn elevated freeway that curves out past the city, with cloverleaf ramps you can merge from, built to the numbers real freeways use.Dev journal · 3 minWreckwingRelease 0.14: ships and the city dogfightThe first playable dogfight, with a gunship, a computer-flown Raven, shields, locks and damage by part, plus a tight city to fly through and a new look.Release notes · 3 min