Devlog
Dev journal
Something seen in play, why it happened, and what we built.
WreckwingDarkening Wreckwing without losing the blastsWreckwing has a darker, grimier look, with crushed blacks, a tint and film grain. It made big blasts feel smaller, so they now flare through the dark.Dev journal · 6 minWreckwingFinding why the new enemies felt softWreckwing's new enemy roster tested as dangerous as the Ravens and played at a sixth of that. Flight records showed why, and the roster is now five kinds.Dev journal · 4 minWreckwingVisualizing pressure when a fusion core blowsA ship's death in Wreckwing now sends a shockwave over the city and past the camera, and a new check tests every flash against the photosensitivity limit.Dev journal · 5 minWreckwingPitting a dodging test player against eight enemiesWreckwing's enemies were one ship at different strengths. We built eight kinds, balanced them against a test player that dodges, and retuned two after play.Dev journal · 7 minWreckwingEnemies weren't using everything their ships can doEnemy pilots rarely boosted or got on a target's tail. We found three causes, gave them four new moves, and limited how many attack at once.Dev journal · 4 minWreckwingFive textured ships in the gameThe Skyhammer, Brute, Wasp and a copper Raven join the Sniper as textured ships, with exhaust cones, a visible shield, and damage drawn on the model.Dev journal · 5 minWreckwingThe muzzle flashed, but the rounds never showed upEvery ship's shots started on its own hull, so many rounds hit the ship that fired them. We fixed that and gave two ships new weapons.Dev journal · 4 minWreckwingDrawing each ship's own textured modelThe game now draws each ship's own textured model, part by part, where it used to rebuild ships from convex blocks. What that took, and what it costs to draw.Dev journal · 4 minWreckwingThe ships: concept art to textured modelsThree ships to fly, the enemies built from them, and how each one goes from concept art to a textured model the game can break apart.Dev journal · 4 minWreckwingA building that falls on the ship now hurts itA floor falling on a ship took 5% of its health. Damage now follows the weight pressing on the ship, and a collapsing tower flattens it.Dev journal · 3 minWreckwingA fast decision model for the enemy pilotsA small trained model picked goals for the enemy pilots. It beat the scripted pilot at first, then settled on one goal. The investigation continues.Dev journal · 4 minWreckwingDoubling ship toughness, and duels that wouldn't endDoubling ship toughness turned most AI duels into draws. The shield was dividing every blow too. Here is what we measured and changed.Dev journal · 2 min