Skip to content
Devlog

Posts tagged “rendering”

Every devlog post tagged rendering.

Last postAll posts (RSS)
WreckwingDarkening Wreckwing without losing the blastsWreckwing has a darker, grimier look, with crushed blacks, a tint and film grain. It made big blasts feel smaller, so they now flare through the dark.Dev journal · 6 minWreckwingVisualizing pressure when a fusion core blowsA ship's death in Wreckwing now sends a shockwave over the city and past the camera, and a new check tests every flash against the photosensitivity limit.Dev journal · 5 minEngineSkipping pixels and tearing down a 4K frameWe took the largest step of a 4K frame apart term by term, then made each pixel skip the small lights that can't reach it, saving 2 ms.Engine note · 3 minWreckwing0.15.5 and since: wave defense and the city at nightRelease 0.15.5 and the work since: a wave defense mode, the city at night, a new ship death, an enemy roster, and a wide city that loads in 3.1 s.Release notes · 10 minWreckwingFive textured ships in the gameThe Skyhammer, Brute, Wasp and a copper Raven join the Sniper as textured ships, with exhaust cones, a visible shield, and damage drawn on the model.Dev journal · 5 minWreckwingSince 0.15: work in progressWhat has gone into the development build since release 0.15 on October 7, from a freeway and new player ships to recorded sounds. None of it is tagged yet.Release notes · 3 minWreckwingDrawing each ship's own textured modelThe game now draws each ship's own textured model, part by part, where it used to rebuild ships from convex blocks. What that took, and what it costs to draw.Dev journal · 4 minWreckwingThe ships: concept art to textured modelsThree ships to fly, the enemies built from them, and how each one goes from concept art to a textured model the game can break apart.Dev journal · 4 minWreckwingFire and smoke, picked from comparison videosOver a week we steered fire and smoke from four reference stills to a pick between side-by-side clips, and each change was measured for cost.Dev journal · 4 minWreckwingPonds, a community pool, and better splashesPark ponds that drain into craters, a community pool, and a splash redraw after the first spray read as steam and paper.Dev journal · 4 minWreckwingThe game's ads, and billboards that tear and glitchEvery billboard in the game's cities carries an invented ad. Here are some of the 110, still and animated, and how a board tears and glitches.Dev journal · 5 minWreckwingRelease 0.15: city depthPonds, a community pool, trees, parked cars, garages, hotels and an industrial zone fill out the city, and large cities stopped stalling after big blasts.Release notes · 3 min