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Devlog

Posts tagged “rendering”

Every devlog post tagged rendering.

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WreckwingRelease 0.14: ships and the city dogfightThe first playable dogfight, with a gunship, a computer-flown Raven, shields, locks and damage by part, plus a tight city to fly through and a new look.Release notes · 3 minWreckwingCracked pavement as a layered materialCraters used to turn paved ground into dirt cell by cell. Pavement is now a layer that cuts, throws slabs and curbs, and cracks around the crater.Dev journal · 3 minEngineReleases 0.10 and 0.11: an engine and a game shellThe simulation moved out of the viewer into engine modules, then a game bundle got a boot sequence, a title screen, menus, settings and gamepad support.Release notes · 3 minWreckwingReleases 0.12 and 0.13: sandbox city and explosionsThe game's sandbox became a seeded 200 m city with billboards and gas stations, and explosions got a staged fireball, a shockwave and debris thrown outward.Release notes · 3 minEngineChoosing the engine's stack, in Low Power ModeNumbered gates decided the engine stack, run with the Mac throttled. Four failed, three were fixed, and our first diagnosis of the slow collapse was wrong.Engine note · 4 minEngineStage 1 in one day: releases 0.1 to 0.8Eight releases on September 29 took the project from an empty repository to a building that comes down under its own weight, with every gate measured.Release notes · 3 min