Devlog
Posts tagged “collapse”
Every devlog post tagged collapse.
WreckwingAn elevated freeway for the wide cityAn elevated freeway that curves out past the city, with cloverleaf ramps you can merge from, built to the numbers real freeways use.Dev journal · 3 minWreckwingTurning rubble eruptions into secondary explosionsRubble piles sometimes threw pieces into the air for no reason. Instead of suppressing the glitch, we turned it into a gas-line explosion.Dev journal · 2 minWreckwingHow tall towers collapseA 160-story tower fell as 41,884 loose pieces, then like it was melting. Secondary blasts and a lean fixed that, and a week later we found three faults.Dev journal · 4 minWreckwingRelease 0.14: ships and the city dogfightThe first playable dogfight, with a gunship, a computer-flown Raven, shields, locks and damage by part, plus a tight city to fly through and a new look.Release notes · 3 minWreckwingRelease 0.9: pressure testingProgressively heavier scenes found where the engine gives out. Release 0.9 fixed what they found and added new weapons, water, and buildings from photos.Release notes · 3 minEngineCheats we measured, and the ones that didn't helpWhen 25 collapsing offices overran the physics budget, we looked for perceptual cheats. Four helped, four did not, and one is still on trial.Engine note · 4 minEngineRubble with weight, and rubble that staysWe set two rules on September 29. Fallen rubble loads the floors it lands on, and resting rubble stays where it lies. This is how the engine pays for both.Engine note · 3 min