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Devlog

Wreckwing devlog

A Mac game about flying a small gunship at street level through procedurally generated cities you can destroy.

Last postWreckwing (RSS)
WreckwingTurning rubble eruptions into secondary explosionsRubble piles sometimes threw pieces into the air for no reason. Instead of suppressing the glitch, we turned it into a gas-line explosion.Dev journal · 2 minWreckwingThe game's ads, and billboards that tear and glitchEvery billboard in the game's cities carries an invented ad. Here are some of the 110, still and animated, and how a board tears and glitches.Dev journal · 5 minWreckwingHow tall towers collapseA 160-story tower fell as 41,884 loose pieces, then like it was melting. Secondary blasts and a lean fixed that, and a week later we found three faults.Dev journal · 4 minWreckwingRelease 0.15: city depthPonds, a community pool, trees, parked cars, garages, hotels and an industrial zone fill out the city, and large cities stopped stalling after big blasts.Release notes · 3 minEngineFinding 1.4-second stalls by replaying playLarge cities froze for up to 1.4 s after big blasts. Replaying a logged play session headless reproduced an 836 ms step and led to fixes, one at a time.Postmortem · 4 minWreckwingRelease 0.14: ships and the city dogfightThe first playable dogfight, with a gunship, a computer-flown Raven, shields, locks and damage by part, plus a tight city to fly through and a new look.Release notes · 3 minWreckwingCracked pavement as a layered materialCraters used to turn paved ground into dirt cell by cell. Pavement is now a layer that cuts, throws slabs and curbs, and cracks around the crater.Dev journal · 3 minWreckwingThe first dogfight playtestOur first night flying the city dogfight produced a list of faults, each with a proposed fix. Shields, a missile lock-on and a juke were built overnight.Dev journal · 3 minEngineReleases 0.10 and 0.11: an engine and a game shellThe simulation moved out of the viewer into engine modules, then a game bundle got a boot sequence, a title screen, menus, settings and gamepad support.Release notes · 3 minWreckwingReleases 0.12 and 0.13: sandbox city and explosionsThe game's sandbox became a seeded 200 m city with billboards and gas stations, and explosions got a staged fireball, a shockwave and debris thrown outward.Release notes · 3 minWreckwingFly low: why the ceiling is 2.5 storiesWe flew the sandbox at no more than about 2.5 stories, found it far more dynamic, and made that the dogfight's ceiling. The city changed to fit it.Dev journal · 3 minWreckwingRelease 0.9: pressure testingProgressively heavier scenes found where the engine gives out. Release 0.9 fixed what they found and added new weapons, water, and buildings from photos.Release notes · 3 min