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A renderer that looks right

Release 0.4, September 29, 2026

The game got its own renderer for Apple silicon, with every pass timed, so visuals are measured against the frame budget.

Done when

The game draws a lit test scene with sky, shadows and glass, and shows how long the GPU spends on each frame.

The renderer is written for Apple silicon from the start. Every pass reports its own cost, so later work on visuals can be measured against the frame budget instead of judged by eye.

6 issues closed · 10 commits in the release