A more realistic look
In progress
Closing the gap between a destructible city and a believable one, with better materials, weathering, lighting and damage.
Done when
Buildings stop reading as blocks, damage looks like real damage, and close-up detail breaks with the parts it belongs to.
A destructible city can’t look like a film set, but it can get much closer than it does. This pass covers materials, weathering, lighting and the detail on facades.
18 of 26 issues done