Skip to content
Roadmap

A more realistic look

In progress

Closing the gap between a destructible city and a believable one, with better materials, weathering, lighting and damage.

Done when

Buildings stop reading as blocks, damage looks like real damage, and close-up detail breaks with the parts it belongs to.

A destructible city can’t look like a film set, but it can get much closer than it does. This pass covers materials, weathering, lighting and the detail on facades.

18 of 26 issues done