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The engine verdict

Release 0.2, September 29, 2026

The go or no-go decision on building our own engine, made from measurements on a throttled Mac before any game code existed.

Done when

Every benchmark scene runs in a release build and reports its numbers, and each one meets its budget or the work stops.

This was the go or no-go decision for building on our own engine. The budgets were set for a slower Mac than the one we develop on, and the results were written down before anything else was built. Choosing the engine’s stack covers what the gates found.

8 issues closed · 10 commits in the release