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The engine

Release 0.10, October 1, 2026

Trilithon Engine became its own thing, separate from the game, so each can improve without breaking the other.

Done when

The engine stands apart from the game built on it, and every scene gives exactly the same result before and after the move.

This is where Trilithon Engine got its name. Splitting the engine from the game gives each its own place to improve, and the replays proved that nothing changed along the way. Making a collapse repeat exactly covers how replays are checked.

16 issues closed · 34 commits in the release